While when your team has the ball, you make the pitch larger by spreading out and exploiting gaps in your opponent's defensive line.Your three attacking players are two shadow strikers supported by a mix between an enganche and a targetman. Speedy shadow strikers exploit the space, and the midfield can pass the ball through to themWhen the opposition has the ball, the formation constricts to limit pitch space. However, this will reduce the numbers in attack.Perhaps counter-intuitively, this particular tactic doesn't have a traditional striker up front, and it has your players in a 4-1-2-3-0 formation.So how can you score goals if you don't have someone to target up front? Guido has gone extremely in depth to show FM fans everywhere how successful he has been using the tactic.It gets its 'Cerberus' name, because, much like the three-headed dog which guards the gates of the Underworld, the formation has three forward midfielders who play off each other in order to get goals.The tactic is basically about making several banks of players work together in both attack and defense. A deep backline plays more defensive, allowing for less room for the opposition to attack. A high backline will be a lot more attacking but leaves a lot of space behind the defense for attackers to run into on the counter. This can be high upfield, or deep downfield, or balanced. Back Lineĭetermines the position at which the backline sits. Aggressive tackling results in a higher number of fouls. The stronger the tackle, the likelier it is to get the ball off the opponent, however, it is also a lot riskier. Tackling StyleĬan be normal, hard, or aggressive. It is best to switch to pressing all over whilst your team is losing. However, a larger area to cover will also tire out your players. The larger the pressing area, the more pressure there will be. Defense PressingĬan be set to your own area, your own half, or all over. Working the ball into the box is better for central play, whilst crosses work better with Target Man strikers. Byline crosses work best when your wide players are inverted (use the opposite foot to the side on the pitch, such as a left-footed RW). They can either work the ball into the box, play early crosses, or play late byline crosses, or have a mix. This determines how your wide players will get the ball central. Working the ball into the box takes time, but is safer. Shooting on sight is better is riskier, but can be good if your team is losing. They can either shoot whenever possible, work on getting the ball into the box, or have a mix of both. Forwardsĭetermines how your attackers will attack. Choose this setting based on your formation and how many players are in those attacking areas. This can be down the middle, or down the flanks. Relates to the are at which your team will attack. This will contribute to the creativity of the team and how they play whilst in possession. Attack Passing StyleĬan be set to “Short”, “Direct”, “Longball” and “Mixed “. Whereas, Low creativity will mean that players will tend to stick to a position and play simple and safe passes. High creativity will therefore result in players moving about playing adventurous passes. How strict you want to be with the players. If you have high chemistry, a fast tempo will be quite effective. Thus, this will have an effect on how the speed at which the ball is moved. Tempoĭetermines the overall speed of play. You should keep this balanced beforehand and then change in-game. This will be the basic mentality of how your team will play. Try to cover these areas with players to sort out the problem. Bear in mind that playing with high width will leave space in the middle, and playing with low will leave space out wide. General Widthĭetermines how far out wide your team plays. You will need to make sure that this will fit in with your formation and the quality of your players. Setting your team instructions will result in how your team will play football in a match.
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